![]() If the conditions are no longer met, for this example if the player gets frozen before the bullet was released, the event will still continue itself until its end. To make it simple, events are triggered multiples times in a second (every tick, I suppose) as long as the conditions are met. ![]() This is kind of hard to explain if you do not understand how events work. The thing is that, as you can see, I have triggered the "Triggered" boolean as soon as the event started, in order for the event not to trigger itself multiple times. Just forget what this event does, that's not the matter. Your solution would work if the event haven't been triggered yet, but imagine a timed event. It is easy to disable controls, however the problem I have is that I need the event to totally stop. I would need the player to completely stop from moving, stop their animation, and lose any control above their character. Say, imagine it as a Time Stop rather than an ice attack. I indeed thought off of this solution, but as I told earlier, given how events work, it wouldn't work. It if was that simple, I would probably have not asked about this. ![]() I appreciate your reply, but sadly, this won't help me.
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